FurtherTime

FurtherTime 1.1 Reviews »

Marcos Edson de Oliveira   3d2f.com

Being a fan of space combat games, specially the X-Wing series, I found in FurtherTime a more than potential match for famous titles like X-Wing and TIE Fighter. As the author will point himself, the game is not complete, yet it already shows some impressive features: high detailed 3D models, opposed to (some very) low poly models found in other games; functional 3D cockpits (rarity!); a powerful, fast and smooth engine are just some of the what you will find in FurtherTime. Engage a capital ship and observe as it aims its weapons at you in a realistic way. Evade (or be evaded by) different enemy fighters. Fly your ship in levels specially made to test your piloting skills. If you enjoy space combat games, you will enjoy FurtherTime. And as development advances, expect to see even cooler features added to this already great game.

Marcos Edson de Oliveira, honorary member of the X-Wing Alliance Upgrade Project (http://www.xwaupgrade.com).


I am very thankful to Marcos for his review of FurtherTime 1.0, thorough analysis of the game and a lot of suggestions he has made.

FurtherTime,
In a Far-Away Galaxy...

...You would become a space pilot.

No, not that nasty civil pilot that conveys the rich bigwigs or barrels with the herring! Nothing like that! You are a proud hawk, a pilot of a space fighter who is alone but brave, and who is to save the mother Earth!

How do you like those thoughts? If you do, you would really like the FurtherTime space combat.

In FurtherTime, you would fly a light fighter of your choice (there are three completely different models) to FIGHT. You would fight through 4 tours of various missions. You would fight against bombers that try to destroy your bases, against fighters like yours, against dangerous interceptors, and against large spaceships (cruisers and frigates). You would see the world and battle through your cockpit with dozens of indicators, maps and radars. Only those who really likes to *fly* and *fight* would really survive through the game.

The technical features and capabilities of FurtherTime meet the highest standards: Real 3D battles and star crafts (3D accelerator graphics alongside with 3D sound!), multi-player capability (LAN game). The significant trait of the game is gameplay and balance of enemies, which in FurtherTime is virtually ideal.

Fly with fun and try to survive!

http://3d2f.com/

 

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Different flight simulators are very popular among young generation of PC users. But it's still hard to find the one, which could please everyone and which is worth spending your time on it. Of course I should notice, that there are no an ideal game in the whole virtual world: each one has its own disadvantages.

The game called FurtherTime is a usual space combat simulator, so its qualities are common for the most of such games: complicated plane's dashboard, difficult and hard-to-remember system of controls and almost unbeatable enemies, because they act inside the game, till you are trying to establish your own laws from your own outside. The game itself isn't a hard one, it will be quite clear to experienced users, it's well-designed enough to be called "a usual flight simulator". Though it's not so interesting to run through tutorials, you'd better do it not to be fooled by your evil opponents. The process of playing isn't calm: you have to act quickly and correct, make fast decisions and aim well. As for me, the label of "normal simulator" is rather positive than something else, so you may try to check out this demo-version. Have a nice flight, if you only have Win98 or higher!

http://www.freedownloadscenter.com/

 

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